User contributions
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- 18:01, 25 August 2011 (diff | hist) . . (+426) . . CGObject (→Field documentation)
- 21:11, 24 August 2011 (diff | hist) . . (+12) . . CWorm (→Fields)
- 15:52, 24 August 2011 (diff | hist) . . (+28) . . CLandscape
- 13:21, 22 August 2011 (diff | hist) . . (+84) . . CGame (→Methods)
- 11:15, 22 August 2011 (diff | hist) . . (-5) . . CCrate (→How to spawn the crate with defined weapon) (current)
- 11:14, 22 August 2011 (diff | hist) . . (+411) . . CCrate (→Fields)
- 11:27, 20 August 2011 (diff | hist) . . (+8) . . M SETDELAY
- 11:27, 20 August 2011 (diff | hist) . . (+18) . . M SETDELAY
- 11:26, 20 August 2011 (diff | hist) . . (+165) . . N M SETDELAY (Created page with "{{Title|M_SETDELAY}} {{Up|EMType}} Applies force and damage to object from center. MData->GetParameter(1) - WormNumber; MData->GetParameter(2) - Delay from 0 to 4.")
- 11:08, 17 August 2011 (diff | hist) . . (-9) . . Gamemodes (→Weapons)
- 19:58, 15 August 2011 (diff | hist) . . (+1,767) . . CWorm (→Fields)
- 09:57, 12 August 2011 (diff | hist) . . (+12,907) . . CGObject (→Field documentation)
- 18:10, 9 August 2011 (diff | hist) . . (0) . . N File:W4d.png (current)
- 15:15, 9 August 2011 (diff | hist) . . (+874) . . CWeapon (current)
- 15:53, 31 July 2011 (diff | hist) . . (+1,614) . . N EMType
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